Levels & Costs
How Levelling Works
Gangs have 25 levels and no prestige system. Each level-up grants a reward (see the Rewards chapter) and increases gang power. Costs scale up every level — early levels are affordable, later levels are significantly more expensive.
Who Can Level Up
Only the Owner and Co-Owner can purchase levels. Regular members cannot initiate a level-up regardless of permissions.
Dual Currency — How You Pay
Every level costs two things simultaneously, both drawn from the gang's shared pools:
- Gang Bank Money — withdrawn from the shared balance that all members can deposit into.
- Gang Credits — a separate pool earned through in-game events and rewards.
If either pool is short, the level-up is blocked until funds are available.
Bulk Levelling
Leadership can skip ahead and purchase several levels at once. However, if level 17 (Raiding Buffs) falls within the bulk range and the gang hasn't made the keypad/lockpick choice yet, the bulk purchase is blocked entirely. Level to 17 individually first, make your choice, then bulk-buy past it.
Crew Level Costs (Exact)
These are the exact amounts deducted from the gang's pools each level as a Crew. Level 17 is highlighted — see Raiding Buffs for why it matters.
Total across all 25 levels: $500,005,000 from gang bank + 505 gang credits.
Clique & Cartel Costs
Clique and Cartel use a geometric pricing curve — each level costs approximately 12% more than the previous one. Approximate totals across all 25 levels:
- Clique: ~$750M from gang bank + ~750 gang credits
- Cartel: ~$1.25B from gang bank + ~1,250 gang credits
The exact cost of your next level is always shown in the in-game gang Levels menu before you confirm.