# Gang Tiers — Crew, Clique & Cartel

## Tier Comparison

<table id="bkmrk-tiermember-cappower-"><thead><tr><th>Tier</th><th>Member Cap</th><th>Power / Member</th><th>Power / Level</th><th>Invites / Week (when full)</th><th>Creation Cost</th></tr></thead><tbody><tr><td>**Crew**</td><td>5</td><td>+2</td><td>+3</td><td>2</td><td>$50,000</td></tr><tr><td>**Clique**</td><td>15</td><td>+4</td><td>+6</td><td>7</td><td>$150,000</td></tr><tr><td>**Cartel**</td><td>25</td><td>+7</td><td>+10</td><td>12</td><td>$250,000</td></tr></tbody></table>

## Member Cap vs Gang Job Slots

These are two separate numbers. The **member cap** is how many players can belong to the gang. The **gang job slot count** is how many can be on the gang's custom job simultaneously — this starts small and grows as you level up (see the Rewards chapter). Even a full Cartel with 25 members can only have as many players on the job as its current slot count allows.

## Weekly Invite Limit

The limit only kicks in when the roster is *completely full*. Below capacity you can invite freely. The counter resets every Monday at 00:00 server time.

## Upgrade Paths

Upgrades are **one-way and permanent** — you cannot downgrade.

- **Crew** → Clique *or* Cartel (you may skip Clique entirely)
- **Clique** → Cartel only
- **Cartel** → no further upgrade (maximum tier)

For upgrade pricing details see **Tier Upgrades** in the Progression chapter.