# Gang Custom Job

## **What Is the Gang Custom Job?**

Once unlocked at level 2, your gang gets its own unique job that appears in **F4 → Jobs** alongside every other DarkRP job. Its console command follows the pattern `gjob_<gang id>` — the ID is assigned at creation and never changes.

## **Job Slots vs Member Cap**

The **slot count** controls how many players can be on the gang job simultaneously. This is entirely separate from the gang's member cap. Job slots start small at unlock and grow through levelling:

<table id="bkmrk-tierslots-at-unlock-"><thead><tr><th>Tier</th><th>Slots at Unlock (L2)</th><th>Max Slots at L25</th></tr></thead><tbody><tr><td>Crew</td><td>3</td><td>5</td></tr><tr><td>Clique</td><td>4</td><td>10</td></tr><tr><td>Cartel</td><td>5</td><td>15</td></tr></tbody></table>

## **Customising the Job Appearance**

The gang job's name, player model, skin, and bodygroups can be edited through the **Gang Job tab** in the gang menu. Access to this tab requires the **Owner**, **Co-Owner**, or a rank with the `j` permission flag.

- The **first customisation is free** — it is unlocked by the "Free gang job appearance edit" reward at level 12 on all tiers.
- Every subsequent appearance change costs **20 gang credits**.
- The job's **colour always matches the gang's registered colour** and cannot be set independently. If the gang colour is updated, the job colour updates automatically.

## **Gang Job Loadout Rewards**

Several level rewards add items to the gang job's spawn loadout (armour, weapons, ammo). These accumulate — a player joining the gang job at a high-level gang will spawn with everything that has been unlocked so far. See the full reward table for your tier in the **Rewards** chapter.

## **Weed Grow Entities**

The level 4 reward on all tiers adds weed grow entities to the gang job's F4 menu — the same set available to Gangster-type jobs.