Gangs Getting Started What gangs are, how to create one, and tier comparisons. Overview What is a Gang? A gang is a persistent player organisation on the server. Members pool their money into a shared bank, earn gang credits, unlock group-wide perks, and eventually field their own custom Gang job. Unlike an informal friend group, a gang persists across server restarts — your bank balance, levels, and unlocked rewards all carry over. Why Start or Join One? Gangs are one of the longest-term investments on the server. As the gang levels up it unlocks increasingly powerful perks for every member on the gang job: armour on spawn, exclusive weapons, an unarrest button, a shared vault, a faster printer, gang ESP, and more. The gang also gains a unique custom job in F4 that represents the crew in the world. Key Concepts at a Glance Tier — Crew, Clique, or Cartel. Sets member cap, power scaling, and level cost curve. Level — 1 to 25. Each level grants a reward and raises gang power. Gang Bank — shared money pool all members can deposit into. Level-up costs are paid from here. Gang Credits — a separate currency earned in-game. Also spent on each level-up. Gang Power — a prestige score that rises with members and levels. Gang Job — a custom F4 job exclusive to your gang, unlocked at level 2. Creating Your Gang Requirements Open the gang creation menu in-game and pick your tier before confirming. The creation cost comes out of your personal wallet — not the gang bank. Tier Creation Cost Crew $50,000 Clique $150,000 Cartel $250,000 What Happens After Creation You receive the Owner rank automatically. A server-wide announcement tells all online players your gang was founded. The gang bank starts at $0 — members must deposit before levelling can begin. Choosing Your Starting Tier Crew is the cheapest entry point but caps at 5 members. Cartel costs $250,000 but supports 25 members from day one and earns far more gang power per member and per level. You can upgrade later, but there is a catch-up cost (see Tier Upgrades in the Progression chapter). Gang Name Rules Names with control characters are always rejected. Check the in-game prompt for the allowed character set and length limits. Renaming an existing gang costs $10,000,000 from the gang bank, and only a rank with the Change Gang Name ( n ) permission can initiate it. Gang Tiers — Crew, Clique & Cartel Tier Comparison Tier Member Cap Power / Member Power / Level Invites / Week (when full) Creation Cost Crew 5 +2 +3 2 $50,000 Clique 15 +4 +6 7 $150,000 Cartel 25 +7 +10 12 $250,000 Member Cap vs Gang Job Slots These are two separate numbers. The member cap is how many players can belong to the gang. The gang job slot count is how many can be on the gang's custom job simultaneously — this starts small and grows as you level up (see the Rewards chapter). Even a full Cartel with 25 members can only have as many players on the job as its current slot count allows. Weekly Invite Limit The limit only kicks in when the roster is completely full . Below capacity you can invite freely. The counter resets every Monday at 00:00 server time. Upgrade Paths Upgrades are one-way and permanent — you cannot downgrade. Crew → Clique or Cartel (you may skip Clique entirely) Clique → Cartel only Cartel → no further upgrade (maximum tier) For upgrade pricing details see Tier Upgrades in the Progression chapter. Progression Levelling up, tier upgrades, and the level 17 Raiding Buffs gate. Levels & Costs How Levelling Works Gangs have 25 levels and no prestige system. Each level-up grants a reward (see the Rewards chapter) and increases gang power. Costs scale up every level — early levels are affordable, later levels are significantly more expensive. Who Can Level Up Only the Owner and Co-Owner can purchase levels. Regular members cannot initiate a level-up regardless of permissions. Dual Currency — How You Pay Every level costs two things simultaneously, both drawn from the gang's shared pools: Gang Bank Money — withdrawn from the shared balance that all members can deposit into. Gang Credits — a separate pool earned through in-game events and rewards. If either pool is short, the level-up is blocked until funds are available. Bulk Levelling Leadership can skip ahead and purchase several levels at once. However, if level 17 (Raiding Buffs) falls within the bulk range and the gang hasn't made the keypad/lockpick choice yet, the bulk purchase is blocked entirely. Level to 17 individually first, make your choice, then bulk-buy past it. Crew Level Costs These are the exact amounts deducted from the gang's pools each level as a Crew. Level 17 is highlighted — see Raiding Buffs for why it matters. Level Bank Money Credits Reward 1 $3,750,000 5 Unarrest button (all members) 2 $4,200,000 5 Gang job unlocked (3 slots) 3 $4,705,000 5 +25 armour on gang job spawn 4 $5,270,000 5 Weed grow on gang job (F4) 5 $5,900,000 5 25% bail discount on all members 6 $6,610,000 5 Gang printer unlocked 7 $7,400,000 5 4 gang vault slots 8 $8,290,000 10 Tommy Gun on gang job spawn 9 $9,285,000 10 +1 gang job slot (4 total) 10 $10,400,000 10 +25 armour on spawn 11 $11,645,000 10 +1 custom rank slot 12 $13,045,000 15 Free gang job edit (one-time) 13 $14,610,000 15 +1 gang job slot (5 total) 14 $16,365,000 15 Medkit on gang job spawn 15 $18,325,000 20 Ammo top-up on gang job spawn 16 $20,525,000 20 +25 armour on spawn 17 $22,990,000 25 Raiding Buffs — choose keypad OR lockpick boost 18 $25,750,000 25 10% gang printer speed boost 19 $28,835,000 30 Gang ESP 20 $32,300,000 30 4 gang vault slots 21 $36,175,000 35 +25 armour on spawn 22 $40,515,000 40 25% bail discount (stacks → 50% total) 23 $45,375,000 45 Bhop Climb SWEP (gang job) 24 $50,820,000 50 Choosable CS:GO knife (gang job) 25 $56,920,000 65 Exclusive weapon choice (gang job) Total across all 25 levels: $500,005,000 from gang bank + 505 gang credits. Clique & Cartel Costs Clique and Cartel use a geometric pricing curve — each level costs approximately 12% more than the previous one. Approximate totals across all 25 levels: Clique: ~$750M from gang bank + ~750 gang credits Cartel: ~$1.25B from gang bank + ~1,250 gang credits The exact cost of your next level is always shown in the in-game gang Levels menu before you confirm. Tier Upgrades Upgrade Paths Tier upgrades are one-way and permanent . You can never downgrade. Crew → Clique or Cartel (skipping Clique is allowed) Clique → Cartel only Cartel → no further upgrades (maximum tier) Only the Owner or Co-Owner can initiate a tier upgrade. How the Cost Is Calculated The system calculates what you would have paid for your current levels at the target tier, then subtracts what you already paid at your current tier. You pay only the difference — a catch-up payment. Upgrading at level 0 before buying any levels is the cheapest time to upgrade. The more levels you have already purchased, the higher the catch-up cost, because higher tiers have steeper per-level pricing. Payment uses the same 50/50 split as level-ups: half from gang bank money , half from gang credits . Both must be sufficient to proceed. Getting a Quote Preview the exact cost before committing: The Tier Upgrade panel inside the in-game gang menu Raiding Buffs — The Level 17 Choice The Level 17 Choice When your gang reaches level 17, you earn the Raiding Buffs reward. Before the level-up is processed, leadership must permanently choose one of two raid speed boosts for the entire gang: Choice Effect Keypad Cracker Boost Cracking duration × 0.85 — approximately 15% faster than base Lockpick Boost Lockpicking duration × 0.85 — approximately 15% faster than base This Choice Is Permanent Once made, this cannot be changed under any circumstances. Consider your gang's typical raiding strategy carefully before confirming. Bulk Level Block If you attempt to bulk-buy levels past 17 before making this choice, the entire bulk purchase is blocked with a message telling you to level to 17 individually first. You cannot skip or bypass this gate. Rewards Full per-level reward and cost tables for Crew, Clique, and Cartel. Crew Rewards (All 25 Levels) The table below lists every reward, its level, and the exact cost to purchase that level as a Crew . Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details. Level Bank Money Credits Reward 1 $3,750,000 5 Unarrest button (all members) 2 $4,200,000 5 Gang job unlocked — 3 slots 3 $4,705,000 5 +25 armour on gang job spawn 4 $5,270,000 5 Weed grow entities on gang job (F4) 5 $5,900,000 5 25% bail discount on all members 6 $6,610,000 5 Gang printer unlocked 7 $7,400,000 5 4 gang vault slots 8 $8,290,000 10 Tommy Gun on gang job spawn 9 $9,285,000 10 +1 gang job slot (4 total) 10 $10,400,000 10 +25 armour on spawn 11 $11,645,000 10 +1 custom rank slot 12 $13,045,000 15 Free gang job appearance edit (one-time) 13 $14,610,000 15 +1 gang job slot (5 total) 14 $16,365,000 15 Medkit on gang job spawn 15 $18,325,000 20 Ammo top-up on gang job spawn 16 $20,525,000 20 +25 armour on spawn 17 $22,990,000 25 ⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost 18 $25,750,000 25 10% gang printer speed boost 19 $28,835,000 30 Gang ESP 20 $32,300,000 30 4 gang vault slots 21 $36,175,000 35 +25 armour on spawn 22 $40,515,000 40 25% bail discount (stacks → 50% total) 23 $45,375,000 45 Bhop Climb SWEP (gang job) 24 $50,820,000 50 Choosable CS:GO knife (gang job) 25 $56,920,000 65 Exclusive weapon choice (gang job) Total: $500,005,000 from gang bank + 505 gang credits across all 25 levels. Clique Rewards (All 25 Levels) The table below lists every reward, its level, and the exact cost to purchase that level as a Clique . Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details. Level Bank Money Credits Reward 1 $11,250,000 10 Unarrest button (all members) 2 $12,600,000 10 Gang job unlocked — 4 slots 3 $14,110,000 15 +20 armour on gang job spawn 4 $15,805,000 15 Weed grow entities on gang job (F4) 5 $17,700,000 15 6 gang vault slots 6 $19,825,000 20 Gang printer unlocked 7 $22,205,000 20 SMG on gang job spawn 8 $24,870,000 25 Tommy Gun on gang job spawn 9 $27,855,000 30 +2 gang job slots (6 total) 10 $31,195,000 30 +35 armour on spawn 11 $34,940,000 35 +2 custom rank slots 12 $39,135,000 40 Free gang job appearance edit (one-time) 13 $43,830,000 45 +2 gang job slots (8 total) 14 $49,090,000 50 +1 custom rank slot 15 $54,980,000 55 10% gang printer speed boost 16 $61,575,000 60 +20 armour on spawn 17 $68,965,000 70 ⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost 18 $77,245,000 75 +2 gang job slots (10 total) 19 $86,510,000 85 Gang ESP 20 $96,895,000 95 6 gang vault slots 21 $108,520,000 110 +2 custom rank slots 22 $121,545,000 120 50% bail discount on all members 23 $136,130,000 135 Bhop Climb SWEP (gang job) 24 $152,465,000 150 Choosable CS:GO knife (gang job) 25 $170,760,000 175 Exclusive weapon choice (gang job) Total: $1,500,000,000 from gang bank + 1490 gang credits across all 25 levels. Cartel Rewards (All 25 Levels) The table below lists every reward, its level, and the exact cost to purchase that level as a Cartel . Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details. Level Bank Money Credits Reward 1 $18,750,000 20 Unarrest button (all members) 2 $21,000,000 20 Gang job unlocked — 5 slots 3 $23,520,000 25 +25 armour on gang job spawn 4 $26,340,000 25 Weed grow entities on gang job (F4) 5 $29,505,000 30 +2 custom rank slots 6 $33,045,000 35 Gang printer unlocked 7 $37,010,000 35 8 gang vault slots 8 $41,450,000 40 Tommy Gun on gang job spawn 9 $46,425,000 45 +3 gang job slots (8 total) 10 $51,995,000 50 +50 armour on spawn 11 $58,235,000 60 +2 custom rank slots 12 $65,225,000 65 Free gang job appearance edit (one-time) 13 $73,050,000 75 +5 gang job slots (13 total) 14 $81,815,000 80 +2 custom rank slots 15 $91,635,000 90 10% gang printer speed boost 16 $102,630,000 100 +25 armour on spawn 17 $114,945,000 115 ⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost 18 $128,740,000 130 +2 gang job slots (15 total) 19 $144,185,000 145 Gang ESP 20 $161,490,000 160 8 gang vault slots 21 $180,865,000 180 +2 custom rank slots 22 $202,570,000 200 50% bail discount on all members 23 $226,880,000 225 Bhop Climb SWEP (gang job) 24 $254,105,000 255 Choosable CS:GO knife (gang job) 25 $284,600,000 290 Exclusive weapon choice (gang job) Total: $2,500,010,000 from gang bank + 2495 gang credits across all 25 levels. Gang Features Custom job, ranks, permissions, and recruitment. Gang Custom Job What Is the Gang Custom Job? Once unlocked at level 2, your gang gets its own unique job that appears in F4 → Jobs alongside every other DarkRP job. Its console command follows the pattern gjob_ — the ID is assigned at creation and never changes. Job Slots vs Member Cap The slot count controls how many players can be on the gang job simultaneously. This is entirely separate from the gang's member cap. Job slots start small at unlock and grow through levelling: Tier Slots at Unlock (L2) Max Slots at L25 Crew 3 5 Clique 4 10 Cartel 5 15 Customising the Job Appearance The gang job's name, player model, skin, and bodygroups can be edited through the Gang Job tab in the gang menu. Access to this tab requires the Owner , Co-Owner , or a rank with the j permission flag. The first customisation is free — it is unlocked by the "Free gang job appearance edit" reward at level 12 on all tiers. Every subsequent appearance change costs 20 gang credits . The job's colour always matches the gang's registered colour and cannot be set independently. If the gang colour is updated, the job colour updates automatically. Gang Job Loadout Rewards Several level rewards add items to the gang job's spawn loadout (armour, weapons, ammo). These accumulate — a player joining the gang job at a high-level gang will spawn with everything that has been unlocked so far. See the full reward table for your tier in the Rewards chapter. Weed Grow Entities The level 4 reward on all tiers adds weed grow entities to the gang job's F4 menu — the same set available to Gangster-type jobs. Ranks & Permissions Built-in Ranks Rank Description Owner Full permissions. The founding player. Cannot be kicked or demoted by anyone except the founder themselves. Co-Owner Full permissions like Owner. The true Owner can still kick or change this rank. Member Default rank for new joiners. No permissions by default (weight 0). Founder Protection The player whose SteamID is recorded as the gang founder cannot be kicked, demoted, or targeted by any other member — including other owners — unless the action is performed by that exact SteamID. Custom Ranks Additional rank slots are unlocked through levelling (see the Rewards pages). Custom ranks can be assigned any combination of the permission flags below, and their display names can be customised (up to 24 characters). Permission Flags Flag Permission i Invite players to the gang k Kick members s Set a member's rank r Create a new rank d Delete a rank b Withdraw money from the gang balance f Deposit money into the gang balance c Spend gang credits t Spawn the gang printer g Withdraw items from the gang vault h Deposit items into the gang vault u Manage the gang's public recruitment listing j Open and customise the gang job tab n Change the gang name ($10,000,000 cost) m Set the gang MOTD Recruitment Inviting Players Any rank with the i (Invite) permission flag can send direct invites. The invited player receives a prompt and can accept or decline. Public Recruitment Listing Posting a public recruitment listing is optional. It requires the u permission flag. When active, players browsing open gangs can find yours and apply to join. Invite Limits When Full When the gang roster is at full capacity, the number of invites that can be sent resets weekly (Monday 00:00 server time): Tier Invites per Week (when full) Crew 2 Clique 7 Cartel 12 Below capacity there is no invite limit. Territory Territory and gang war mechanics may be available on the server. Check the in-game gang menu for current territory status — it is separate from the levelling and economy systems described in this wiki. Reference FAQ and quick-reference info. FAQ Frequently Asked Questions Can I be on the gang job if the gang is at its member cap? Yes. The member cap controls who can join the gang. If you are already a member, a full roster has no effect on your ability to take the gang job — you just need an available job slot. What happens if we run out of gang credits? Levels cannot be purchased, and the gang job appearance cannot be edited (beyond the initial free edit) until the credit pool is replenished. Everything that doesn't require credits — printer, unarrest, vault, invites — continues to work normally. Who can level the gang up? Only the Owner and Co-Owner . Regular members and custom ranks without elevated weight cannot initiate a level-up. Can we change our Raiding Buffs choice? No. The keypad cracker or lockpick boost chosen at level 17 is permanent and cannot be undone or changed. We're a Crew — can we skip straight to Cartel? Yes. Crew can upgrade directly to Cartel without first going through Clique. The upgrade cost will reflect the full pricing difference between Crew and Cartel at your current level. Why doesn't the gang job colour match what I set in the editor? The gang job colour is always forced to match the gang's registered colour. You cannot give the job an independent colour. If you update the gang's colour, the job updates automatically. Can a player be in two gangs at once? No. Each player can belong to only one gang at a time. How does the gang printer speed boost work? The level 18 reward (Crew) or level 15 reward (Clique/Cartel) reduces the gang printer's print interval by 10%, making it produce money faster. This applies to the gang printer specifically, not personal printers.