# Gangs

# Getting Started

What gangs are, how to create one, and tier comparisons.

# Overview

## **What is a Gang?**

A gang is a persistent player organisation on the server. Members pool their money into a shared bank, earn gang credits, unlock group-wide perks, and eventually field their own custom Gang job. Unlike an informal friend group, a gang persists across server restarts — your bank balance, levels, and unlocked rewards all carry over.

## **Why Start or Join One?**

Gangs are one of the longest-term investments on the server. As the gang levels up it unlocks increasingly powerful perks for every member on the gang job: armour on spawn, exclusive weapons, an unarrest button, a shared vault, a faster printer, gang ESP, and more. The gang also gains a unique custom job in F4 that represents the crew in the world.

## **Key Concepts at a Glance**

- **Tier** — Crew, Clique, or Cartel. Sets member cap, power scaling, and level cost curve.
- **Level** — 1 to 25. Each level grants a reward and raises gang power.
- **Gang Bank** — shared money pool all members can deposit into. Level-up costs are paid from here.
- **Gang Credits** — a separate currency earned in-game. Also spent on each level-up.
- **Gang Power** — a prestige score that rises with members and levels.
- **Gang Job** — a custom F4 job exclusive to your gang, unlocked at level 2.

# Creating Your Gang

## Requirements

Open the gang creation menu in-game and pick your tier before confirming. The creation cost comes out of **your personal wallet** — not the gang bank.

<table id="bkmrk-tiercreation-cost-cr"><thead><tr><th>Tier</th><th>Creation Cost</th></tr></thead><tbody><tr><td>**Crew**</td><td>$50,000</td></tr><tr><td>**Clique**</td><td>$150,000</td></tr><tr><td>**Cartel**</td><td>$250,000</td></tr></tbody></table>

## What Happens After Creation

- You receive the **Owner** rank automatically.
- A **server-wide announcement** tells all online players your gang was founded.
- The gang bank starts at $0 — members must deposit before levelling can begin.

## Choosing Your Starting Tier

Crew is the cheapest entry point but caps at 5 members. Cartel costs $250,000 but supports 25 members from day one and earns far more gang power per member and per level. You can upgrade later, but there is a catch-up cost (see **Tier Upgrades** in the Progression chapter).

## Gang Name Rules

Names with control characters are always rejected. Check the in-game prompt for the allowed character set and length limits. Renaming an existing gang costs **$10,000,000** from the gang bank, and only a rank with the *Change Gang Name* (`n`) permission can initiate it.

# Gang Tiers — Crew, Clique & Cartel

## Tier Comparison

<table id="bkmrk-tiermember-cappower-"><thead><tr><th>Tier</th><th>Member Cap</th><th>Power / Member</th><th>Power / Level</th><th>Invites / Week (when full)</th><th>Creation Cost</th></tr></thead><tbody><tr><td>**Crew**</td><td>5</td><td>+2</td><td>+3</td><td>2</td><td>$50,000</td></tr><tr><td>**Clique**</td><td>15</td><td>+4</td><td>+6</td><td>7</td><td>$150,000</td></tr><tr><td>**Cartel**</td><td>25</td><td>+7</td><td>+10</td><td>12</td><td>$250,000</td></tr></tbody></table>

## Member Cap vs Gang Job Slots

These are two separate numbers. The **member cap** is how many players can belong to the gang. The **gang job slot count** is how many can be on the gang's custom job simultaneously — this starts small and grows as you level up (see the Rewards chapter). Even a full Cartel with 25 members can only have as many players on the job as its current slot count allows.

## Weekly Invite Limit

The limit only kicks in when the roster is *completely full*. Below capacity you can invite freely. The counter resets every Monday at 00:00 server time.

## Upgrade Paths

Upgrades are **one-way and permanent** — you cannot downgrade.

- **Crew** → Clique *or* Cartel (you may skip Clique entirely)
- **Clique** → Cartel only
- **Cartel** → no further upgrade (maximum tier)

For upgrade pricing details see **Tier Upgrades** in the Progression chapter.

# Progression

Levelling up, tier upgrades, and the level 17 Raiding Buffs gate.

# Levels & Costs

## **How Levelling Works**

Gangs have **25 levels** and no prestige system. Each level-up grants a reward (see the Rewards chapter) and increases gang power. Costs scale up every level — early levels are affordable, later levels are significantly more expensive.

## **Who Can Level Up**

Only the **Owner** and **Co-Owner** can purchase levels. Regular members cannot initiate a level-up regardless of permissions.

## **Dual Currency — How You Pay**

Every level costs two things simultaneously, both drawn from the gang's shared pools:

- **Gang Bank Money** — withdrawn from the shared balance that all members can deposit into.
- **Gang Credits** — a separate pool earned through in-game events and rewards.

If either pool is short, the level-up is blocked until funds are available.

## **Bulk Levelling**

Leadership can skip ahead and purchase several levels at once. However, if level 17 (Raiding Buffs) falls within the bulk range and the gang hasn't made the keypad/lockpick choice yet, the bulk purchase is blocked entirely. Level to 17 individually first, make your choice, then bulk-buy past it.

## **Crew Level Costs**

These are the exact amounts deducted from the gang's pools each level as a Crew. Level 17 is highlighted — see **Raiding Buffs** for why it matters.

<table id="bkmrk-levelbank-moneycredi" style="width: 66.5476%; height: 832.313px;"><thead><tr style="height: 46.5938px;"><th style="width: 8.52526%; height: 46.5938px;">Level</th><th style="width: 15.9828%; height: 46.5938px;">Bank Money</th><th style="width: 10.4372%; height: 46.5938px;">Credits</th><th style="width: 64.9458%; height: 46.5938px;">Reward</th></tr></thead><tbody><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">1</td><td style="width: 15.9828%; height: 29.7969px;">$3,750,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">Unarrest button (all members)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">2</td><td style="width: 15.9828%; height: 29.7969px;">$4,200,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">Gang job unlocked (3 slots)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">3</td><td style="width: 15.9828%; height: 29.7969px;">$4,705,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">+25 armour on gang job spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">4</td><td style="width: 15.9828%; height: 29.7969px;">$5,270,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">Weed grow on gang job (F4)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">5</td><td style="width: 15.9828%; height: 29.7969px;">$5,900,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">25% bail discount on all members</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">6</td><td style="width: 15.9828%; height: 29.7969px;">$6,610,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">Gang printer unlocked</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">7</td><td style="width: 15.9828%; height: 29.7969px;">$7,400,000</td><td style="width: 10.4372%; height: 29.7969px;">5</td><td style="width: 64.9458%; height: 29.7969px;">4 gang vault slots</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">8</td><td style="width: 15.9828%; height: 29.7969px;">$8,290,000</td><td style="width: 10.4372%; height: 29.7969px;">10</td><td style="width: 64.9458%; height: 29.7969px;">Tommy Gun on gang job spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">9</td><td style="width: 15.9828%; height: 29.7969px;">$9,285,000</td><td style="width: 10.4372%; height: 29.7969px;">10</td><td style="width: 64.9458%; height: 29.7969px;">+1 gang job slot (4 total)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">10</td><td style="width: 15.9828%; height: 29.7969px;">$10,400,000</td><td style="width: 10.4372%; height: 29.7969px;">10</td><td style="width: 64.9458%; height: 29.7969px;">+25 armour on spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">11</td><td style="width: 15.9828%; height: 29.7969px;">$11,645,000</td><td style="width: 10.4372%; height: 29.7969px;">10</td><td style="width: 64.9458%; height: 29.7969px;">+1 custom rank slot</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">12</td><td style="width: 15.9828%; height: 29.7969px;">$13,045,000</td><td style="width: 10.4372%; height: 29.7969px;">15</td><td style="width: 64.9458%; height: 29.7969px;">Free gang job edit (one-time)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">13</td><td style="width: 15.9828%; height: 29.7969px;">$14,610,000</td><td style="width: 10.4372%; height: 29.7969px;">15</td><td style="width: 64.9458%; height: 29.7969px;">+1 gang job slot (5 total)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">14</td><td style="width: 15.9828%; height: 29.7969px;">$16,365,000</td><td style="width: 10.4372%; height: 29.7969px;">15</td><td style="width: 64.9458%; height: 29.7969px;">Medkit on gang job spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">15</td><td style="width: 15.9828%; height: 29.7969px;">$18,325,000</td><td style="width: 10.4372%; height: 29.7969px;">20</td><td style="width: 64.9458%; height: 29.7969px;">Ammo top-up on gang job spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">16</td><td style="width: 15.9828%; height: 29.7969px;">$20,525,000</td><td style="width: 10.4372%; height: 29.7969px;">20</td><td style="width: 64.9458%; height: 29.7969px;">+25 armour on spawn</td></tr><tr style="background: rgb(61, 43, 0); font-weight: bold; height: 70.5938px;"><td style="width: 8.52526%; height: 70.5938px;">17</td><td style="width: 15.9828%; height: 70.5938px;">$22,990,000</td><td style="width: 10.4372%; height: 70.5938px;">25</td><td style="width: 64.9458%; height: 70.5938px;"><p class="callout warning">Raiding Buffs — choose keypad OR lockpick boost</p>

</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">18</td><td style="width: 15.9828%; height: 29.7969px;">$25,750,000</td><td style="width: 10.4372%; height: 29.7969px;">25</td><td style="width: 64.9458%; height: 29.7969px;">10% gang printer speed boost</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">19</td><td style="width: 15.9828%; height: 29.7969px;">$28,835,000</td><td style="width: 10.4372%; height: 29.7969px;">30</td><td style="width: 64.9458%; height: 29.7969px;">Gang ESP</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">20</td><td style="width: 15.9828%; height: 29.7969px;">$32,300,000</td><td style="width: 10.4372%; height: 29.7969px;">30</td><td style="width: 64.9458%; height: 29.7969px;">4 gang vault slots</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">21</td><td style="width: 15.9828%; height: 29.7969px;">$36,175,000</td><td style="width: 10.4372%; height: 29.7969px;">35</td><td style="width: 64.9458%; height: 29.7969px;">+25 armour on spawn</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">22</td><td style="width: 15.9828%; height: 29.7969px;">$40,515,000</td><td style="width: 10.4372%; height: 29.7969px;">40</td><td style="width: 64.9458%; height: 29.7969px;">25% bail discount (stacks → 50% total)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">23</td><td style="width: 15.9828%; height: 29.7969px;">$45,375,000</td><td style="width: 10.4372%; height: 29.7969px;">45</td><td style="width: 64.9458%; height: 29.7969px;">Bhop Climb SWEP (gang job)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">24</td><td style="width: 15.9828%; height: 29.7969px;">$50,820,000</td><td style="width: 10.4372%; height: 29.7969px;">50</td><td style="width: 64.9458%; height: 29.7969px;">Choosable CS:GO knife (gang job)</td></tr><tr style="height: 29.7969px;"><td style="width: 8.52526%; height: 29.7969px;">25</td><td style="width: 15.9828%; height: 29.7969px;">$56,920,000</td><td style="width: 10.4372%; height: 29.7969px;">65</td><td style="width: 64.9458%; height: 29.7969px;">Exclusive weapon choice (gang job)</td></tr></tbody></table>

**Total across all 25 levels: $500,005,000 from gang bank + 505 gang credits.**

## **Clique &amp; Cartel Costs**

Clique and Cartel use a geometric pricing curve — each level costs approximately 12% more than the previous one. Approximate totals across all 25 levels:

- **Clique:** ~$750M from gang bank + ~750 gang credits
- **Cartel:** ~$1.25B from gang bank + ~1,250 gang credits

The exact cost of your next level is always shown in the in-game gang Levels menu before you confirm.

# Tier Upgrades

## **Upgrade Paths**

Tier upgrades are **one-way and permanent**. You can never downgrade.

- **Crew** → Clique *or* Cartel (skipping Clique is allowed)
- **Clique** → Cartel only
- **Cartel** → no further upgrades (maximum tier)

Only the **Owner** or **Co-Owner** can initiate a tier upgrade.

## **How the Cost Is Calculated**

The system calculates what you *would have paid* for your current levels at the target tier, then subtracts what you already paid at your current tier. You pay only the difference — a catch-up payment.

- Upgrading at **level 0** before buying any levels is the cheapest time to upgrade.
- The more levels you have already purchased, the higher the catch-up cost, because higher tiers have steeper per-level pricing.

Payment uses the same 50/50 split as level-ups: half from **gang bank money**, half from **gang credits**. Both must be sufficient to proceed.

## **Getting a Quote**

Preview the exact cost before committing:

- The **Tier Upgrade** panel inside the in-game gang menu

# Raiding Buffs — The Level 17 Choice

## **The Level 17 Choice**

When your gang reaches level 17, you earn the **Raiding Buffs** reward. Before the level-up is processed, leadership must permanently choose one of two raid speed boosts for the entire gang:

<table id="bkmrk-choiceeffect-keypad-"><thead><tr><th>Choice</th><th>Effect</th></tr></thead><tbody><tr><td>**Keypad Cracker Boost**</td><td>Cracking duration × 0.85 — approximately 15% faster than base</td></tr><tr><td>**Lockpick Boost**</td><td>Lockpicking duration × 0.85 — approximately 15% faster than base</td></tr></tbody></table>

## **This Choice Is Permanent**

Once made, this cannot be changed under any circumstances. Consider your gang's typical raiding strategy carefully before confirming.

## **Bulk Level Block**

If you attempt to bulk-buy levels past 17 before making this choice, the entire bulk purchase is blocked with a message telling you to level to 17 individually first. You cannot skip or bypass this gate.

# Rewards

Full per-level reward and cost tables for Crew, Clique, and Cartel.

# Crew Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a **Crew**. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See **Raiding Buffs** in the Progression chapter for details.

<table id="bkmrk-levelbank-moneycredi"><thead><tr><th>Level</th><th>Bank Money</th><th>Credits</th><th>Reward</th></tr></thead><tbody><tr><td>1</td><td>$3,750,000</td><td>5</td><td>Unarrest button (all members)</td></tr><tr><td>2</td><td>$4,200,000</td><td>5</td><td>Gang job unlocked — 3 slots</td></tr><tr><td>3</td><td>$4,705,000</td><td>5</td><td>+25 armour on gang job spawn</td></tr><tr><td>4</td><td>$5,270,000</td><td>5</td><td>Weed grow entities on gang job (F4)</td></tr><tr><td>5</td><td>$5,900,000</td><td>5</td><td>25% bail discount on all members</td></tr><tr><td>6</td><td>$6,610,000</td><td>5</td><td>Gang printer unlocked</td></tr><tr><td>7</td><td>$7,400,000</td><td>5</td><td>4 gang vault slots</td></tr><tr><td>8</td><td>$8,290,000</td><td>10</td><td>Tommy Gun on gang job spawn</td></tr><tr><td>9</td><td>$9,285,000</td><td>10</td><td>+1 gang job slot (4 total)</td></tr><tr><td>10</td><td>$10,400,000</td><td>10</td><td>+25 armour on spawn</td></tr><tr><td>11</td><td>$11,645,000</td><td>10</td><td>+1 custom rank slot</td></tr><tr><td>12</td><td>$13,045,000</td><td>15</td><td>Free gang job appearance edit (one-time)</td></tr><tr><td>13</td><td>$14,610,000</td><td>15</td><td>+1 gang job slot (5 total)</td></tr><tr><td>14</td><td>$16,365,000</td><td>15</td><td>Medkit on gang job spawn</td></tr><tr><td>15</td><td>$18,325,000</td><td>20</td><td>Ammo top-up on gang job spawn</td></tr><tr><td>16</td><td>$20,525,000</td><td>20</td><td>+25 armour on spawn</td></tr><tr style="background: #3d2b00; font-weight: bold;"><td>17</td><td>$22,990,000</td><td>25</td><td>⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost</td></tr><tr><td>18</td><td>$25,750,000</td><td>25</td><td>10% gang printer speed boost</td></tr><tr><td>19</td><td>$28,835,000</td><td>30</td><td>Gang ESP</td></tr><tr><td>20</td><td>$32,300,000</td><td>30</td><td>4 gang vault slots</td></tr><tr><td>21</td><td>$36,175,000</td><td>35</td><td>+25 armour on spawn</td></tr><tr><td>22</td><td>$40,515,000</td><td>40</td><td>25% bail discount (stacks → 50% total)</td></tr><tr><td>23</td><td>$45,375,000</td><td>45</td><td>Bhop Climb SWEP (gang job)</td></tr><tr><td>24</td><td>$50,820,000</td><td>50</td><td>Choosable CS:GO knife (gang job)</td></tr><tr><td>25</td><td>$56,920,000</td><td>65</td><td>Exclusive weapon choice (gang job)</td></tr></tbody></table>

**Total: $500,005,000 from gang bank + 505 gang credits across all 25 levels.**

# Clique Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a **Clique**. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See **Raiding Buffs** in the Progression chapter for details.

<table id="bkmrk-levelbank-moneycredi"><thead><tr><th>Level</th><th>Bank Money</th><th>Credits</th><th>Reward</th></tr></thead><tbody><tr><td>1</td><td>$11,250,000</td><td>10</td><td>Unarrest button (all members)</td></tr><tr><td>2</td><td>$12,600,000</td><td>10</td><td>Gang job unlocked — 4 slots</td></tr><tr><td>3</td><td>$14,110,000</td><td>15</td><td>+20 armour on gang job spawn</td></tr><tr><td>4</td><td>$15,805,000</td><td>15</td><td>Weed grow entities on gang job (F4)</td></tr><tr><td>5</td><td>$17,700,000</td><td>15</td><td>6 gang vault slots</td></tr><tr><td>6</td><td>$19,825,000</td><td>20</td><td>Gang printer unlocked</td></tr><tr><td>7</td><td>$22,205,000</td><td>20</td><td>SMG on gang job spawn</td></tr><tr><td>8</td><td>$24,870,000</td><td>25</td><td>Tommy Gun on gang job spawn</td></tr><tr><td>9</td><td>$27,855,000</td><td>30</td><td>+2 gang job slots (6 total)</td></tr><tr><td>10</td><td>$31,195,000</td><td>30</td><td>+35 armour on spawn</td></tr><tr><td>11</td><td>$34,940,000</td><td>35</td><td>+2 custom rank slots</td></tr><tr><td>12</td><td>$39,135,000</td><td>40</td><td>Free gang job appearance edit (one-time)</td></tr><tr><td>13</td><td>$43,830,000</td><td>45</td><td>+2 gang job slots (8 total)</td></tr><tr><td>14</td><td>$49,090,000</td><td>50</td><td>+1 custom rank slot</td></tr><tr><td>15</td><td>$54,980,000</td><td>55</td><td>10% gang printer speed boost</td></tr><tr><td>16</td><td>$61,575,000</td><td>60</td><td>+20 armour on spawn</td></tr><tr style="background:#3d2b00;font-weight:bold"><td>17</td><td>$68,965,000</td><td>70</td><td>⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost</td></tr><tr><td>18</td><td>$77,245,000</td><td>75</td><td>+2 gang job slots (10 total)</td></tr><tr><td>19</td><td>$86,510,000</td><td>85</td><td>Gang ESP</td></tr><tr><td>20</td><td>$96,895,000</td><td>95</td><td>6 gang vault slots</td></tr><tr><td>21</td><td>$108,520,000</td><td>110</td><td>+2 custom rank slots</td></tr><tr><td>22</td><td>$121,545,000</td><td>120</td><td>50% bail discount on all members</td></tr><tr><td>23</td><td>$136,130,000</td><td>135</td><td>Bhop Climb SWEP (gang job)</td></tr><tr><td>24</td><td>$152,465,000</td><td>150</td><td>Choosable CS:GO knife (gang job)</td></tr><tr><td>25</td><td>$170,760,000</td><td>175</td><td>Exclusive weapon choice (gang job)</td></tr></tbody></table>

**Total: $1,500,000,000 from gang bank + 1490 gang credits across all 25 levels.**

# Cartel Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a **Cartel**. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See **Raiding Buffs** in the Progression chapter for details.

<table id="bkmrk-levelbank-moneycredi"><thead><tr><th>Level</th><th>Bank Money</th><th>Credits</th><th>Reward</th></tr></thead><tbody><tr><td>1</td><td>$18,750,000</td><td>20</td><td>Unarrest button (all members)</td></tr><tr><td>2</td><td>$21,000,000</td><td>20</td><td>Gang job unlocked — 5 slots</td></tr><tr><td>3</td><td>$23,520,000</td><td>25</td><td>+25 armour on gang job spawn</td></tr><tr><td>4</td><td>$26,340,000</td><td>25</td><td>Weed grow entities on gang job (F4)</td></tr><tr><td>5</td><td>$29,505,000</td><td>30</td><td>+2 custom rank slots</td></tr><tr><td>6</td><td>$33,045,000</td><td>35</td><td>Gang printer unlocked</td></tr><tr><td>7</td><td>$37,010,000</td><td>35</td><td>8 gang vault slots</td></tr><tr><td>8</td><td>$41,450,000</td><td>40</td><td>Tommy Gun on gang job spawn</td></tr><tr><td>9</td><td>$46,425,000</td><td>45</td><td>+3 gang job slots (8 total)</td></tr><tr><td>10</td><td>$51,995,000</td><td>50</td><td>+50 armour on spawn</td></tr><tr><td>11</td><td>$58,235,000</td><td>60</td><td>+2 custom rank slots</td></tr><tr><td>12</td><td>$65,225,000</td><td>65</td><td>Free gang job appearance edit (one-time)</td></tr><tr><td>13</td><td>$73,050,000</td><td>75</td><td>+5 gang job slots (13 total)</td></tr><tr><td>14</td><td>$81,815,000</td><td>80</td><td>+2 custom rank slots</td></tr><tr><td>15</td><td>$91,635,000</td><td>90</td><td>10% gang printer speed boost</td></tr><tr><td>16</td><td>$102,630,000</td><td>100</td><td>+25 armour on spawn</td></tr><tr style="background:#3d2b00;font-weight:bold"><td>17</td><td>$114,945,000</td><td>115</td><td>⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost</td></tr><tr><td>18</td><td>$128,740,000</td><td>130</td><td>+2 gang job slots (15 total)</td></tr><tr><td>19</td><td>$144,185,000</td><td>145</td><td>Gang ESP</td></tr><tr><td>20</td><td>$161,490,000</td><td>160</td><td>8 gang vault slots</td></tr><tr><td>21</td><td>$180,865,000</td><td>180</td><td>+2 custom rank slots</td></tr><tr><td>22</td><td>$202,570,000</td><td>200</td><td>50% bail discount on all members</td></tr><tr><td>23</td><td>$226,880,000</td><td>225</td><td>Bhop Climb SWEP (gang job)</td></tr><tr><td>24</td><td>$254,105,000</td><td>255</td><td>Choosable CS:GO knife (gang job)</td></tr><tr><td>25</td><td>$284,600,000</td><td>290</td><td>Exclusive weapon choice (gang job)</td></tr></tbody></table>

**Total: $2,500,010,000 from gang bank + 2495 gang credits across all 25 levels.**

# Gang Features

Custom job, ranks, permissions, and recruitment.

# Gang Custom Job

## **What Is the Gang Custom Job?**

Once unlocked at level 2, your gang gets its own unique job that appears in **F4 → Jobs** alongside every other DarkRP job. Its console command follows the pattern `gjob_<gang id>` — the ID is assigned at creation and never changes.

## **Job Slots vs Member Cap**

The **slot count** controls how many players can be on the gang job simultaneously. This is entirely separate from the gang's member cap. Job slots start small at unlock and grow through levelling:

<table id="bkmrk-tierslots-at-unlock-"><thead><tr><th>Tier</th><th>Slots at Unlock (L2)</th><th>Max Slots at L25</th></tr></thead><tbody><tr><td>Crew</td><td>3</td><td>5</td></tr><tr><td>Clique</td><td>4</td><td>10</td></tr><tr><td>Cartel</td><td>5</td><td>15</td></tr></tbody></table>

## **Customising the Job Appearance**

The gang job's name, player model, skin, and bodygroups can be edited through the **Gang Job tab** in the gang menu. Access to this tab requires the **Owner**, **Co-Owner**, or a rank with the `j` permission flag.

- The **first customisation is free** — it is unlocked by the "Free gang job appearance edit" reward at level 12 on all tiers.
- Every subsequent appearance change costs **20 gang credits**.
- The job's **colour always matches the gang's registered colour** and cannot be set independently. If the gang colour is updated, the job colour updates automatically.

## **Gang Job Loadout Rewards**

Several level rewards add items to the gang job's spawn loadout (armour, weapons, ammo). These accumulate — a player joining the gang job at a high-level gang will spawn with everything that has been unlocked so far. See the full reward table for your tier in the **Rewards** chapter.

## **Weed Grow Entities**

The level 4 reward on all tiers adds weed grow entities to the gang job's F4 menu — the same set available to Gangster-type jobs.

# Ranks & Permissions

## **Built-in Ranks**

<table id="bkmrk-rankdescription-owne"><thead><tr><th>Rank</th><th>Description</th></tr></thead><tbody><tr><td>**Owner**</td><td>Full permissions. The founding player. Cannot be kicked or demoted by anyone except the founder themselves.</td></tr><tr><td>**Co-Owner**</td><td>Full permissions like Owner. The true Owner can still kick or change this rank.</td></tr><tr><td>**Member**</td><td>Default rank for new joiners. No permissions by default (weight 0).</td></tr></tbody></table>

## **Founder Protection**

The player whose SteamID is recorded as the gang founder cannot be kicked, demoted, or targeted by any other member — including other owners — unless the action is performed by that exact SteamID.

## **Custom Ranks**

Additional rank slots are unlocked through levelling (see the Rewards pages). Custom ranks can be assigned any combination of the permission flags below, and their display names can be customised (up to 24 characters).

## **Permission Flags**

<table id="bkmrk-flagpermission-iinvi"><thead><tr><th>Flag</th><th>Permission</th></tr></thead><tbody><tr><td>`i`</td><td>Invite players to the gang</td></tr><tr><td>`k`</td><td>Kick members</td></tr><tr><td>`s`</td><td>Set a member's rank</td></tr><tr><td>`r`</td><td>Create a new rank</td></tr><tr><td>`d`</td><td>Delete a rank</td></tr><tr><td>`b`</td><td>Withdraw money from the gang balance</td></tr><tr><td>`f`</td><td>Deposit money into the gang balance</td></tr><tr><td>`c`</td><td>Spend gang credits</td></tr><tr><td>`t`</td><td>Spawn the gang printer</td></tr><tr><td>`g`</td><td>Withdraw items from the gang vault</td></tr><tr><td>`h`</td><td>Deposit items into the gang vault</td></tr><tr><td>`u`</td><td>Manage the gang's public recruitment listing</td></tr><tr><td>`j`</td><td>Open and customise the gang job tab</td></tr><tr><td>`n`</td><td>Change the gang name ($10,000,000 cost)</td></tr><tr><td>`m`</td><td>Set the gang MOTD</td></tr></tbody></table>

# Recruitment

## **Inviting Players**

Any rank with the `i` (Invite) permission flag can send direct invites. The invited player receives a prompt and can accept or decline.

## **Public Recruitment Listing**

Posting a public recruitment listing is optional. It requires the `u` permission flag. When active, players browsing open gangs can find yours and apply to join.

## **Invite Limits When Full**

<p class="callout warning">When the gang roster is at full capacity, the number of invites that can be sent resets weekly (Monday 00:00 server time):</p>

<table id="bkmrk-tierinvites-per-week"><thead><tr><th>Tier</th><th>Invites per Week (when full)</th></tr></thead><tbody><tr><td>Crew</td><td>2</td></tr><tr><td>Clique</td><td>7</td></tr><tr><td>Cartel</td><td>12</td></tr></tbody></table>

Below capacity there is no invite limit.

## **Territory**

Territory and gang war mechanics may be available on the server. Check the in-game gang menu for current territory status — it is separate from the levelling and economy systems described in this wiki.

# Reference

FAQ and quick-reference info.

# FAQ

## Frequently Asked Questions

### **Can I be on the gang job if the gang is at its member cap?**

Yes. The member cap controls who can *join* the gang. If you are already a member, a full roster has no effect on your ability to take the gang job — you just need an available job slot.

### **What happens if we run out of gang credits?**

Levels cannot be purchased, and the gang job appearance cannot be edited (beyond the initial free edit) until the credit pool is replenished. Everything that doesn't require credits — printer, unarrest, vault, invites — continues to work normally.

### **Who can level the gang up?**

Only the **Owner** and **Co-Owner**. Regular members and custom ranks without elevated weight cannot initiate a level-up.

### **Can we change our Raiding Buffs choice?**

No. The keypad cracker or lockpick boost chosen at level 17 is permanent and cannot be undone or changed.

### **We're a Crew — can we skip straight to Cartel?**

Yes. Crew can upgrade directly to Cartel without first going through Clique. The upgrade cost will reflect the full pricing difference between Crew and Cartel at your current level.

### **Why doesn't the gang job colour match what I set in the editor?**

The gang job colour is always forced to match the gang's registered colour. You cannot give the job an independent colour. If you update the gang's colour, the job updates automatically.

### **Can a player be in two gangs at once?**

No. Each player can belong to only one gang at a time.

### **How does the gang printer speed boost work?**

The level 18 reward (Crew) or level 15 reward (Clique/Cartel) reduces the gang printer's print interval by 10%, making it produce money faster. This applies to the gang printer specifically, not personal printers.