Gangs

Getting Started

What gangs are, how to create one, and tier comparisons.

Getting Started

Overview

What is a Gang?

A gang is a persistent player organisation on the server. Members pool their money into a shared bank, earn gang credits, unlock group-wide perks, and eventually field their own custom Gang job. Unlike an informal friend group, a gang persists across server restarts — your bank balance, levels, and unlocked rewards all carry over.

Why Start or Join One?

Gangs are one of the longest-term investments on the server. As the gang levels up it unlocks increasingly powerful perks for every member on the gang job: armour on spawn, exclusive weapons, an unarrest button, a shared vault, a faster printer, gang ESP, and more. The gang also gains a unique custom job in F4 that represents the crew in the world.

Key Concepts at a Glance

Getting Started

Creating Your Gang

Requirements

Open the gang creation menu in-game and pick your tier before confirming. The creation cost comes out of your personal wallet — not the gang bank.

TierCreation Cost
Crew$50,000
Clique$150,000
Cartel$250,000

What Happens After Creation

Choosing Your Starting Tier

Crew is the cheapest entry point but caps at 5 members. Cartel costs $250,000 but supports 25 members from day one and earns far more gang power per member and per level. You can upgrade later, but there is a catch-up cost (see Tier Upgrades in the Progression chapter).

Gang Name Rules

Names with control characters are always rejected. Check the in-game prompt for the allowed character set and length limits. Renaming an existing gang costs $10,000,000 from the gang bank, and only a rank with the Change Gang Name (n) permission can initiate it.

Getting Started

Gang Tiers — Crew, Clique & Cartel

Tier Comparison

TierMember CapPower / MemberPower / LevelInvites / Week (when full)Creation Cost
Crew5+2+32$50,000
Clique15+4+67$150,000
Cartel25+7+1012$250,000

Member Cap vs Gang Job Slots

These are two separate numbers. The member cap is how many players can belong to the gang. The gang job slot count is how many can be on the gang's custom job simultaneously — this starts small and grows as you level up (see the Rewards chapter). Even a full Cartel with 25 members can only have as many players on the job as its current slot count allows.

Weekly Invite Limit

The limit only kicks in when the roster is completely full. Below capacity you can invite freely. The counter resets every Monday at 00:00 server time.

Upgrade Paths

Upgrades are one-way and permanent — you cannot downgrade.

For upgrade pricing details see Tier Upgrades in the Progression chapter.

Progression

Levelling up, tier upgrades, and the level 17 Raiding Buffs gate.

Progression

Levels & Costs

How Levelling Works

Gangs have 25 levels and no prestige system. Each level-up grants a reward (see the Rewards chapter) and increases gang power. Costs scale up every level — early levels are affordable, later levels are significantly more expensive.

Who Can Level Up

Only the Owner and Co-Owner can purchase levels. Regular members cannot initiate a level-up regardless of permissions.

Dual Currency — How You Pay

Every level costs two things simultaneously, both drawn from the gang's shared pools:

If either pool is short, the level-up is blocked until funds are available.

Bulk Levelling

Leadership can skip ahead and purchase several levels at once. However, if level 17 (Raiding Buffs) falls within the bulk range and the gang hasn't made the keypad/lockpick choice yet, the bulk purchase is blocked entirely. Level to 17 individually first, make your choice, then bulk-buy past it.

Crew Level Costs

These are the exact amounts deducted from the gang's pools each level as a Crew. Level 17 is highlighted — see Raiding Buffs for why it matters.

Level Bank Money Credits Reward
1 $3,750,000 5 Unarrest button (all members)
2 $4,200,000 5 Gang job unlocked (3 slots)
3 $4,705,000 5 +25 armour on gang job spawn
4 $5,270,000 5 Weed grow on gang job (F4)
5 $5,900,000 5 25% bail discount on all members
6 $6,610,000 5 Gang printer unlocked
7 $7,400,000 5 4 gang vault slots
8 $8,290,000 10 Tommy Gun on gang job spawn
9 $9,285,000 10 +1 gang job slot (4 total)
10 $10,400,000 10 +25 armour on spawn
11 $11,645,000 10 +1 custom rank slot
12 $13,045,000 15 Free gang job edit (one-time)
13 $14,610,000 15 +1 gang job slot (5 total)
14 $16,365,000 15 Medkit on gang job spawn
15 $18,325,000 20 Ammo top-up on gang job spawn
16 $20,525,000 20 +25 armour on spawn
17 $22,990,000 25

Raiding Buffs — choose keypad OR lockpick boost

18 $25,750,000 25 10% gang printer speed boost
19 $28,835,000 30 Gang ESP
20 $32,300,000 30 4 gang vault slots
21 $36,175,000 35 +25 armour on spawn
22 $40,515,000 40 25% bail discount (stacks → 50% total)
23 $45,375,000 45 Bhop Climb SWEP (gang job)
24 $50,820,000 50 Choosable CS:GO knife (gang job)
25 $56,920,000 65 Exclusive weapon choice (gang job)

Total across all 25 levels: $500,005,000 from gang bank + 505 gang credits.

Clique & Cartel Costs

Clique and Cartel use a geometric pricing curve — each level costs approximately 12% more than the previous one. Approximate totals across all 25 levels:

The exact cost of your next level is always shown in the in-game gang Levels menu before you confirm.

Progression

Tier Upgrades

Upgrade Paths

Tier upgrades are one-way and permanent. You can never downgrade.

Only the Owner or Co-Owner can initiate a tier upgrade.

How the Cost Is Calculated

The system calculates what you would have paid for your current levels at the target tier, then subtracts what you already paid at your current tier. You pay only the difference — a catch-up payment.

Payment uses the same 50/50 split as level-ups: half from gang bank money, half from gang credits. Both must be sufficient to proceed.

Getting a Quote

Preview the exact cost before committing:

Progression

Raiding Buffs — The Level 17 Choice

The Level 17 Choice

When your gang reaches level 17, you earn the Raiding Buffs reward. Before the level-up is processed, leadership must permanently choose one of two raid speed boosts for the entire gang:

Choice Effect
Keypad Cracker Boost Cracking duration × 0.85 — approximately 15% faster than base
Lockpick Boost Lockpicking duration × 0.85 — approximately 15% faster than base

This Choice Is Permanent

Once made, this cannot be changed under any circumstances. Consider your gang's typical raiding strategy carefully before confirming.

Bulk Level Block

If you attempt to bulk-buy levels past 17 before making this choice, the entire bulk purchase is blocked with a message telling you to level to 17 individually first. You cannot skip or bypass this gate.

Rewards

Full per-level reward and cost tables for Crew, Clique, and Cartel.

Rewards

Crew Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a Crew. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details.

Level Bank Money Credits Reward
1 $3,750,000 5 Unarrest button (all members)
2 $4,200,000 5 Gang job unlocked — 3 slots
3 $4,705,000 5 +25 armour on gang job spawn
4 $5,270,000 5 Weed grow entities on gang job (F4)
5 $5,900,000 5 25% bail discount on all members
6 $6,610,000 5 Gang printer unlocked
7 $7,400,000 5 4 gang vault slots
8 $8,290,000 10 Tommy Gun on gang job spawn
9 $9,285,000 10 +1 gang job slot (4 total)
10 $10,400,000 10 +25 armour on spawn
11 $11,645,000 10 +1 custom rank slot
12 $13,045,000 15 Free gang job appearance edit (one-time)
13 $14,610,000 15 +1 gang job slot (5 total)
14 $16,365,000 15 Medkit on gang job spawn
15 $18,325,000 20 Ammo top-up on gang job spawn
16 $20,525,000 20 +25 armour on spawn
17 $22,990,000 25 ⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost
18 $25,750,000 25 10% gang printer speed boost
19 $28,835,000 30 Gang ESP
20 $32,300,000 30 4 gang vault slots
21 $36,175,000 35 +25 armour on spawn
22 $40,515,000 40 25% bail discount (stacks → 50% total)
23 $45,375,000 45 Bhop Climb SWEP (gang job)
24 $50,820,000 50 Choosable CS:GO knife (gang job)
25 $56,920,000 65 Exclusive weapon choice (gang job)

Total: $500,005,000 from gang bank + 505 gang credits across all 25 levels.

Rewards

Clique Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a Clique. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details.

LevelBank MoneyCreditsReward
1$11,250,00010Unarrest button (all members)
2$12,600,00010Gang job unlocked — 4 slots
3$14,110,00015+20 armour on gang job spawn
4$15,805,00015Weed grow entities on gang job (F4)
5$17,700,000156 gang vault slots
6$19,825,00020Gang printer unlocked
7$22,205,00020SMG on gang job spawn
8$24,870,00025Tommy Gun on gang job spawn
9$27,855,00030+2 gang job slots (6 total)
10$31,195,00030+35 armour on spawn
11$34,940,00035+2 custom rank slots
12$39,135,00040Free gang job appearance edit (one-time)
13$43,830,00045+2 gang job slots (8 total)
14$49,090,00050+1 custom rank slot
15$54,980,0005510% gang printer speed boost
16$61,575,00060+20 armour on spawn
17$68,965,00070⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost
18$77,245,00075+2 gang job slots (10 total)
19$86,510,00085Gang ESP
20$96,895,000956 gang vault slots
21$108,520,000110+2 custom rank slots
22$121,545,00012050% bail discount on all members
23$136,130,000135Bhop Climb SWEP (gang job)
24$152,465,000150Choosable CS:GO knife (gang job)
25$170,760,000175Exclusive weapon choice (gang job)

Total: $1,500,000,000 from gang bank + 1490 gang credits across all 25 levels.

Rewards

Cartel Rewards (All 25 Levels)

The table below lists every reward, its level, and the exact cost to purchase that level as a Cartel. Level 17 (Raiding Buffs) is highlighted — you must choose keypad or lockpick before you can progress past it. See Raiding Buffs in the Progression chapter for details.

LevelBank MoneyCreditsReward
1$18,750,00020Unarrest button (all members)
2$21,000,00020Gang job unlocked — 5 slots
3$23,520,00025+25 armour on gang job spawn
4$26,340,00025Weed grow entities on gang job (F4)
5$29,505,00030+2 custom rank slots
6$33,045,00035Gang printer unlocked
7$37,010,000358 gang vault slots
8$41,450,00040Tommy Gun on gang job spawn
9$46,425,00045+3 gang job slots (8 total)
10$51,995,00050+50 armour on spawn
11$58,235,00060+2 custom rank slots
12$65,225,00065Free gang job appearance edit (one-time)
13$73,050,00075+5 gang job slots (13 total)
14$81,815,00080+2 custom rank slots
15$91,635,0009010% gang printer speed boost
16$102,630,000100+25 armour on spawn
17$114,945,000115⚠️ Raiding Buffs — choose Keypad Cracker OR Lockpick boost
18$128,740,000130+2 gang job slots (15 total)
19$144,185,000145Gang ESP
20$161,490,0001608 gang vault slots
21$180,865,000180+2 custom rank slots
22$202,570,00020050% bail discount on all members
23$226,880,000225Bhop Climb SWEP (gang job)
24$254,105,000255Choosable CS:GO knife (gang job)
25$284,600,000290Exclusive weapon choice (gang job)

Total: $2,500,010,000 from gang bank + 2495 gang credits across all 25 levels.

Gang Features

Custom job, ranks, permissions, and recruitment.

Gang Features

Gang Custom Job

What Is the Gang Custom Job?

Once unlocked at level 2, your gang gets its own unique job that appears in F4 → Jobs alongside every other DarkRP job. Its console command follows the pattern gjob_<gang id> — the ID is assigned at creation and never changes.

Job Slots vs Member Cap

The slot count controls how many players can be on the gang job simultaneously. This is entirely separate from the gang's member cap. Job slots start small at unlock and grow through levelling:

Tier Slots at Unlock (L2) Max Slots at L25
Crew 3 5
Clique 4 10
Cartel 5 15

Customising the Job Appearance

The gang job's name, player model, skin, and bodygroups can be edited through the Gang Job tab in the gang menu. Access to this tab requires the Owner, Co-Owner, or a rank with the j permission flag.

Gang Job Loadout Rewards

Several level rewards add items to the gang job's spawn loadout (armour, weapons, ammo). These accumulate — a player joining the gang job at a high-level gang will spawn with everything that has been unlocked so far. See the full reward table for your tier in the Rewards chapter.

Weed Grow Entities

The level 4 reward on all tiers adds weed grow entities to the gang job's F4 menu — the same set available to Gangster-type jobs.

Gang Features

Ranks & Permissions

Built-in Ranks

Rank Description
Owner Full permissions. The founding player. Cannot be kicked or demoted by anyone except the founder themselves.
Co-Owner Full permissions like Owner. The true Owner can still kick or change this rank.
Member Default rank for new joiners. No permissions by default (weight 0).

Founder Protection

The player whose SteamID is recorded as the gang founder cannot be kicked, demoted, or targeted by any other member — including other owners — unless the action is performed by that exact SteamID.

Custom Ranks

Additional rank slots are unlocked through levelling (see the Rewards pages). Custom ranks can be assigned any combination of the permission flags below, and their display names can be customised (up to 24 characters).

Permission Flags

Flag Permission
i Invite players to the gang
k Kick members
s Set a member's rank
r Create a new rank
d Delete a rank
b Withdraw money from the gang balance
f Deposit money into the gang balance
c Spend gang credits
t Spawn the gang printer
g Withdraw items from the gang vault
h Deposit items into the gang vault
u Manage the gang's public recruitment listing
j Open and customise the gang job tab
n Change the gang name ($10,000,000 cost)
m Set the gang MOTD
Gang Features

Recruitment

Inviting Players

Any rank with the i (Invite) permission flag can send direct invites. The invited player receives a prompt and can accept or decline.

Public Recruitment Listing

Posting a public recruitment listing is optional. It requires the u permission flag. When active, players browsing open gangs can find yours and apply to join.

Invite Limits When Full

When the gang roster is at full capacity, the number of invites that can be sent resets weekly (Monday 00:00 server time):

Tier Invites per Week (when full)
Crew 2
Clique 7
Cartel 12

Below capacity there is no invite limit.

Territory

Territory and gang war mechanics may be available on the server. Check the in-game gang menu for current territory status — it is separate from the levelling and economy systems described in this wiki.

Reference

FAQ and quick-reference info.

Reference

FAQ

Frequently Asked Questions

Can I be on the gang job if the gang is at its member cap?

Yes. The member cap controls who can join the gang. If you are already a member, a full roster has no effect on your ability to take the gang job — you just need an available job slot.

What happens if we run out of gang credits?

Levels cannot be purchased, and the gang job appearance cannot be edited (beyond the initial free edit) until the credit pool is replenished. Everything that doesn't require credits — printer, unarrest, vault, invites — continues to work normally.

Who can level the gang up?

Only the Owner and Co-Owner. Regular members and custom ranks without elevated weight cannot initiate a level-up.

Can we change our Raiding Buffs choice?

No. The keypad cracker or lockpick boost chosen at level 17 is permanent and cannot be undone or changed.

We're a Crew — can we skip straight to Cartel?

Yes. Crew can upgrade directly to Cartel without first going through Clique. The upgrade cost will reflect the full pricing difference between Crew and Cartel at your current level.

Why doesn't the gang job colour match what I set in the editor?

The gang job colour is always forced to match the gang's registered colour. You cannot give the job an independent colour. If you update the gang's colour, the job updates automatically.

Can a player be in two gangs at once?

No. Each player can belong to only one gang at a time.

How does the gang printer speed boost work?

The level 18 reward (Crew) or level 15 reward (Clique/Cartel) reduces the gang printer's print interval by 10%, making it produce money faster. This applies to the gang printer specifically, not personal printers.