# Getting Started

What gangs are, how to create one, and tier comparisons.

# Overview

## **What is a Gang?**

A gang is a persistent player organisation on the server. Members pool their money into a shared bank, earn gang credits, unlock group-wide perks, and eventually field their own custom Gang job. Unlike an informal friend group, a gang persists across server restarts — your bank balance, levels, and unlocked rewards all carry over.

## **Why Start or Join One?**

Gangs are one of the longest-term investments on the server. As the gang levels up it unlocks increasingly powerful perks for every member on the gang job: armour on spawn, exclusive weapons, an unarrest button, a shared vault, a faster printer, gang ESP, and more. The gang also gains a unique custom job in F4 that represents the crew in the world.

## **Key Concepts at a Glance**

- **Tier** — Crew, Clique, or Cartel. Sets member cap, power scaling, and level cost curve.
- **Level** — 1 to 25. Each level grants a reward and raises gang power.
- **Gang Bank** — shared money pool all members can deposit into. Level-up costs are paid from here.
- **Gang Credits** — a separate currency earned in-game. Also spent on each level-up.
- **Gang Power** — a prestige score that rises with members and levels.
- **Gang Job** — a custom F4 job exclusive to your gang, unlocked at level 2.

# Creating Your Gang

## Requirements

Open the gang creation menu in-game and pick your tier before confirming. The creation cost comes out of **your personal wallet** — not the gang bank.

<table id="bkmrk-tiercreation-cost-cr"><thead><tr><th>Tier</th><th>Creation Cost</th></tr></thead><tbody><tr><td>**Crew**</td><td>$50,000</td></tr><tr><td>**Clique**</td><td>$150,000</td></tr><tr><td>**Cartel**</td><td>$250,000</td></tr></tbody></table>

## What Happens After Creation

- You receive the **Owner** rank automatically.
- A **server-wide announcement** tells all online players your gang was founded.
- The gang bank starts at $0 — members must deposit before levelling can begin.

## Choosing Your Starting Tier

Crew is the cheapest entry point but caps at 5 members. Cartel costs $250,000 but supports 25 members from day one and earns far more gang power per member and per level. You can upgrade later, but there is a catch-up cost (see **Tier Upgrades** in the Progression chapter).

## Gang Name Rules

Names with control characters are always rejected. Check the in-game prompt for the allowed character set and length limits. Renaming an existing gang costs **$10,000,000** from the gang bank, and only a rank with the *Change Gang Name* (`n`) permission can initiate it.

# Gang Tiers — Crew, Clique & Cartel

## Tier Comparison

<table id="bkmrk-tiermember-cappower-"><thead><tr><th>Tier</th><th>Member Cap</th><th>Power / Member</th><th>Power / Level</th><th>Invites / Week (when full)</th><th>Creation Cost</th></tr></thead><tbody><tr><td>**Crew**</td><td>5</td><td>+2</td><td>+3</td><td>2</td><td>$50,000</td></tr><tr><td>**Clique**</td><td>15</td><td>+4</td><td>+6</td><td>7</td><td>$150,000</td></tr><tr><td>**Cartel**</td><td>25</td><td>+7</td><td>+10</td><td>12</td><td>$250,000</td></tr></tbody></table>

## Member Cap vs Gang Job Slots

These are two separate numbers. The **member cap** is how many players can belong to the gang. The **gang job slot count** is how many can be on the gang's custom job simultaneously — this starts small and grows as you level up (see the Rewards chapter). Even a full Cartel with 25 members can only have as many players on the job as its current slot count allows.

## Weekly Invite Limit

The limit only kicks in when the roster is *completely full*. Below capacity you can invite freely. The counter resets every Monday at 00:00 server time.

## Upgrade Paths

Upgrades are **one-way and permanent** — you cannot downgrade.

- **Crew** → Clique *or* Cartel (you may skip Clique entirely)
- **Clique** → Cartel only
- **Cartel** → no further upgrade (maximum tier)

For upgrade pricing details see **Tier Upgrades** in the Progression chapter.