Crafting
Complete guide to the Crafting Table system. Covers recipes, materials, costs, brews, skills, and more.
Getting Started
Overview of the crafting system, how to open the crafting table, and material types.
Overview
The Crafting Table lets you turn raw resources — fish, ores, plants, and generic items — into weapons, deployables, consumables, tools, and more. There are 29 recipes organised across 8 categories.
Every craft has a money cost based on the rarity of the ingredients used. Skills can reduce that cost and even give a chance to double your output for free.
Crafting requires you to stay within 200 units of a Crafting Table for the full duration of the craft. If you walk away too early, your materials are automatically returned.
At a glance
- 8 categories: Trophies, Weapons, Entities, Misc, Food, Brews, Tools, Resources
- 29 recipes available
- Money cost: based on ingredient rarity ($100–$5,000 per unit)
- Cancel anytime: full refund of materials and money
Opening the Crafting Table
Finding the Table
The Crafting Table is a dark industrial desk entity placed somewhere on the map. Look for the Crafting Table prop — it uses a control-room desk model.
Opening the Menu
Stand next to a Crafting Table and press E (Use) to open the crafting menu.
The UI
Clicking any recipe shows:
- Every required material and how many you currently have
- The total money cost for the craft
- A Craft button (greyed out if you are missing anything)
Materials you are short on are highlighted so you can see exactly what to gather before crafting.
Material Types
All materials come from your inventory. The crafting system has four different categories of items:
| Type | Examples |
|---|---|
| Fish | Tuna Fish, Parrot Fish, Minnow Fish, Blue Marlin, Arapaima, Great White Shark, and many more caught while fishing |
| Ore | Bronze Ore, Copper Ore, Silver Ore, Gold Ore, Mythril Ore, Platinum Ore, Emerald Ore |
| Plant / Byproduct | Wheat Plant, Potato Plant, Rice Plant, Sugar Cane, Cranberries, Raspberries, Goji Berries, Acai Berries, Mutated Plant; mutant byproducts: Mutated Slug, Skull, Spine, Mutant Brain |
| Generic | Junk, Plastic, Microchip, Carbon, Gold (gold bars from robbery), Nitric Acid, Fishing Rod |
Costs & Crafting
Money costs, rarity pricing, craft time, staying near the table, and item delivery.
Money Cost & Rarity Pricing
Every material in a recipe has a money cost based on its rarity. The server multiplies the rarity price by the required amount for every ingredient, then sums the total:
| Rarity | Cost per unit |
|---|---|
| Common | $100 |
| Uncommon | $500 |
| Rare | $1,000 |
| Epic | $5,000 |
Money is taken from your wallet the moment you press Craft. If you cancel, or if the craft fails because you moved too far from the table, every dollar is automatically refunded. You need enough money in your wallet before pressing Craft — if you cannot afford it the server will reject the request.
Tip: The Crafting Discount skill can reduce the money cost by 20–40% depending on tier. See the Skills page for details.
Craft Time & Staying Near the Table
Craft Time
Each recipe has its own craft time. The fastest recipes take 3 seconds (Lockpick, Tinned Tuna, Copper Wire) and the slowest take 30 seconds (RPG-7, OP Fishing Rod, Turf War). Craft time for every recipe is listed in the Recipes chapter.
Distance Requirement
You must remain within 200 units of the Crafting Table for the entire duration of the craft.
When the timer ends, the server checks your position:
- Within 200 units: craft succeeds and the item is delivered.
- Too far away: all materials and money are fully refunded and you receive the chat message "You moved too far from the crafting table! Materials returned."
You can always cancel the craft early if you need to move. See the Outputs & Cancelling page for details.
Outputs, Delivery & Cancelling
Item Delivery
When a craft completes successfully, the item goes directly into your inventory.
If your inventory is full or the item has no registered inventory entry, it spawns physically on top of the Crafting Table. Pick it up before it despawns.
A spark and sound effect plays on the table as confirmation that the craft completed.
Luck Bonus (Crafting Luck Skill)
If you have the Crafting Luck skill, every successful craft gets an independent random roll at your tier's percentage. A lucky roll gives you a second copy of the crafted item at no extra cost or materials. You will see the message "Lucky! You got a bonus item!"
Cancelling a Craft
You can cancel at any point before the timer ends. All materials and the full money cost are returned to you immediately. There is no penalty for cancelling.
Recipes
Full recipe list across all 8 categories.
Weapons
Weapons are crafted tools designed for combat or destruction. These are some of the most resource-intensive recipes on the table.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| C4 | Remote explosive device | 10 Junk, 5 Plastic, 3 Microchip, 15 Silver Ore, 7 Emerald Ore, 10 Platinum Ore, 1 Arapaima | 20 s |
| RPG-7 | Rocket-propelled grenade launcher | 20 Junk, 5 Plastic, 15 Copper Ore, 15 Gold Ore, 15 Mythril Ore, 10 Platinum Ore, 8 Emerald Ore | 30 s |
| EMP Nade | Disables electronic devices in range | 5 Junk, 1 Carbon, 5 Microchip, 10 Bronze Ore, 10 Silver Ore, 3 Emerald Ore, 5 Platinum Ore | 15 s |
| Nitroglycerin | Highly explosive liquid compound | 7 Junk, 7 Plastic, 3 Nitric Acid, 10 Silver Ore, 3 Emerald Ore | 15 s |
Entities & Trophies
Entities
Deployable props and income generators.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Automated Printer | Advanced automated money printer | 1 Microchip, 10 Silver Ore, 1 Mythril Ore, 10 Junk | 20 s |
| Gold CPU | High-performance gold-circuit processor | 1 Gold Bar, 1 Microchip | 10 s |
| Ammo Box | Supply crate that provides ammunition | 1 Junk, 1 Plastic, 4 Bronze Ore | 8 s |
| Auto Weed Plant | Automated weed growing system | 1 Microchip, 10 Copper Ore, 1 Gold Ore, 5 Junk, 5 Plastic | 18 s |
| Crypto Router | Boosts nearby crypto miners by 15% | 10 Bronze Ore, 20 Copper Ore, 1 Platinum Ore, 3 Microchip, 10 Junk | 20 s |
Trophies
Decorative display items.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Golden Shark | A magnificent golden shark trophy | 1 Gold Bar, 1 Great White Shark | 15 s |
Tools
Specialised equipment for mining, raiding, and gathering.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Mining Drill | Rapid-fire mining tool for faster ore extraction | 15 Bronze Ore, 10 Gold Ore, 5 Platinum Ore, 1 Carbon, 2 Microchip, 10 Junk | 20 s |
| Bank Drill | Powerful drill for breaking into bank vaults | 15 Gold Ore, 10 Platinum Ore, 5 Emerald Ore, 3 Carbon, 5 Microchip, 15 Junk | 25 s |
| Battering Ram | Breaks down doors (3 uses for non-CP) | 5 Junk, 2 Plastic, 1 Platinum Ore, 3 Gold Ore | 10 s |
| Adrenaline V12 | Powerful adrenaline syringe for health and speed boost | 5 Silver Ore, 5 Plastic, 1 Platinum Ore, 1 Blue Marlin, 2 Carbon | 15 s |
| OP Fishing Rod | Overpowered fishing rod that catches rare fish with ease | 10 Junk, 10 Plastic, 20 Silver Ore, 2 Carbon, 2 Minnow Fish, 2 Parrot Fish, 1 Fishing Rod | 30 s |
Misc
Utility items used for raiding, escaping, and server events.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Lockpick | Used to break into locked doors | 2 Bronze Ore, 1 Junk | 3 s |
| Keypad Cracker | Cracks electronic keypads | 2 Microchip, 3 Silver Ore, 3 Junk | 10 s |
| PD Keys | Official police department access keys | 2 Junk, 1 Carbon, 3 Bronze Ore | 8 s |
| Jail Pass | Use when arrested to free yourself immediately | 2 Plastic, 1 Parrot Fish, 2 Silver Ore | 8 s |
| Turf War | Initiates a turf war event when used | 20 Junk, 20 Plastic, 2 Gold Bar, 10 Gold Ore, 1 Blue Marlin, 10 Mythril Ore, 10 Emerald Ore, 15 Platinum Ore, 1 Arapaima | 30 s |
Food
Consumable food items that restore health or have other uses.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Tinned Tuna | Restores 10 HP, or sell to the market NPC | 1 Tuna Fish, 1 Junk | 3 s |
Use a Tinned Tuna from your inventory (or press E on the entity if it spawned on the table) to restore 10 HP, capped at your maximum health. Alternatively it can be sold at the market NPC for money.
Brews
Brews are single-use consumable bottles. Craft them at the table, then press E on the brew entity (or use it from your inventory) to drink it. Each brew is destroyed on use.
See the Consumable Effects chapter for a full breakdown of what each brew does.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| +20 Health Brew | Instantly restores 20 HP | 1 Acai Berries, 10 Rice Plant, 5 Wheat Plant, 3 Cranberries, 1 Skull | 5 s |
| +20 Armor Brew | Instantly adds 20 armor | 1 Mutant Brain, 10 Sugar Cane, 5 Raspberries, 1 Spine | 7 s |
| +20 Speed Brew | +20% movement speed for 120 s | 2 Mutated Slug, 10 Sugar Cane, 5 Wheat Plant, 1 Goji Berries | 6 s |
| Guinness | Motion blur and stumble effect for 60 s | 3 Potato Plant, 1 Bronze Ore | 5 s |
| THC Lean | Purple tint, −20% speed, health regen for 180 s | 1 Sugar Cane, 2 Wheat Plant, 1 Plastic | 5 s |
| X Hackphone Cooldown | Removes hackphone cooldown instantly | 1 Mutated Plant, 1 Mutated Slug, 5 Acai Berries, 10 Potato Plant, 5 Plastic | 10 s |
| Magic Sword Recharge | Resets Sewer King & lightsaber cooldowns | 2 Mutated Slug, 1 Mutated Plant, 1 Skull, 8 Wheat Plant, 2 Silver Ore | 10 s |
Resources
Intermediate crafting components used as ingredients in other recipes or other server systems.
| Recipe | Description | Materials | Craft Time |
|---|---|---|---|
| Copper Wire | Copper wire for electrical applications | 1 Copper Ore, 2 Plastic | 3 s |
Consumable Effects
What each brew and food item does when used.
Brew Effects
All brews are crafted at the Crafting Table and consumed by pressing E on the brew entity, or using it from your inventory. Each brew is a one-time use — it is destroyed when you drink it.
| Brew | Effect | Duration |
|---|---|---|
| +20 Health Brew | Instantly restores up to 20 HP. Cannot exceed your maximum health. | Instant |
| +20 Armor Brew | Instantly adds up to 20 armor points. Cannot exceed your maximum armor. | Instant |
| +20 Speed Brew | Increases both walk speed and run speed by 20% of your base values. Speeds return to normal when the timer expires. | 120 s |
| Guinness | Applies a motion blur screen effect and periodically jolts your view angle — simulating a drunk effect. | 60 s |
| THC Lean | Applies a purple tint + motion blur to your screen. Reduces walk and run speed by 20%. Regenerates 2 HP every 5 seconds (while below max health). All effects end together when the timer expires. | 180 s |
| X Hackphone Cooldown | Immediately removes your active hackphone cooldown timer. | Instant |
| Magic Sword Recharge | Resets the Sewer Sword weapon power to 100 and clears its cooldown. | Instant |
Food Effects
| Food | Effect | Notes |
|---|---|---|
| Tinned Tuna | Press E on the Tinned Tuna entity (or use it from inventory) to restore 10 HP, capped at your maximum health. | Can also be sold to the market NPC for money instead of consuming it. Stackable (up to 10 per inventory slot). |
Skills & Progression
Crafting-related skills, skill tiers, and challenges.
Skills & Challenges
Skills
Two crafting-specific skills are available in the Skills menu. Both are purchased with skill points.
Crafting Discount
Reduces the money cost of every craft.
Cost: 25 skill points per tier | 5 tiers
| Tier | Money discount |
|---|---|
| 1 | 20% off |
| 2 | 25% off |
| 3 | 30% off |
| 4 | 35% off |
| 5 | 40% off |
Crafting Luck
Gives a percentage chance to receive a free second copy of the crafted item on every successful craft.
Cost: 60 skill points per tier | 3 tiers
| Tier | Double-output chance |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
Challenges
Two repeatable crafting challenges reward skill points when completed. Progress carries over across sessions.
| Challenge | Tier 1 | Tier 2 | Tier 3 | Skill pts per tier |
|---|---|---|---|---|
| Craft items | 300 crafts | 600 crafts | 1,000 crafts | 15 |
| Use gold in crafts | 150 crafts | 300 crafts | 500 crafts | 30 |
The Use gold in crafts challenge counts any recipe that contains Gold Bar or Gold Ore as an ingredient (e.g. Golden Shark, Gold CPU, Turf War).
FAQ
Frequently asked questions about the crafting system.
FAQ
I pressed Craft but nothing happened.
The server requires you to have all required materials and enough money before the craft is accepted. Open the recipe in the crafting menu — any material shown in a different colour means you are short on it. Check your wallet covers the rarity-based money cost too.
My craft timer finished but I got nothing and my materials vanished.
If you stepped outside the 200-unit range when the timer fired, the server automatically refunds all materials and money. Check your wallet and inventory — they should have been returned with the chat message "You moved too far from the crafting table!"
Can I cancel a craft that is already in progress?
Yes. Cancelling at any point returns all materials and the full money cost immediately with no penalty.
Does Crafting Luck roll on every craft?
Yes. Every successful craft gets an independent random roll at your tier's percentage. The bonus item is an identical copy of the primary output.
Where does the item go if my inventory is full?
The item spawns physically on top of the Crafting Table. Pick it up before it despawns or is lost.
I have fish in both my FishingInventory and my regular inventory — which does the crafting system use?
Both. The server drains your FishingInventory first, then takes any remaining needed fish from your regular inventory. You do not need to merge them manually.
Where do generic materials like Junk, Plastic, and Microchips come from?
They drop from various server activities — raiding, killing NPCs, and other events. Gold Bars come specifically from the robbery system. Nitric Acid drops in the field. Fishing Rods can be purchased from the shop.
What does the Crypto Router do once placed?
It boosts the output of nearby crypto miners by 15%.
Does the Crafting Discount skill stack with itself across tiers?
Each higher tier replaces the previous one — you always use the discount of your current (highest) tier, not a combination.