Getting Started Overview of the crafting system, how to open the crafting table, and material types. Overview The Crafting Table lets you turn raw resources — fish, ores, plants, and generic items — into weapons, deployables, consumables, tools, and more. There are 29 recipes organised across 8 categories. Every craft has a money cost based on the rarity of the ingredients used. Skills can reduce that cost and even give a chance to double your output for free. Crafting requires you to stay within 200 units of a Crafting Table for the full duration of the craft. If you walk away too early, your materials are automatically returned. At a glance 8 categories : Trophies, Weapons, Entities, Misc, Food, Brews, Tools, Resources 29 recipes available Money cost : based on ingredient rarity ($100–$5,000 per unit) Cancel anytime : full refund of materials and money Opening the Crafting Table Finding the Table The Crafting Table is a dark industrial desk entity placed somewhere on the map. Look for the Crafting Table prop — it uses a control-room desk model. Opening the Menu Stand next to a Crafting Table and press E (Use) to open the crafting menu. The UI The menu has 8 category tabs across the top: Trophies, Weapons, Entities, Misc, Food, Brews, Tools, Resources . Clicking any recipe shows: Every required material and how many you currently have The total money cost for the craft A Craft button (greyed out if you are missing anything) Materials you are short on are highlighted so you can see exactly what to gather before crafting. Material Types All materials come from your inventory. The crafting system has four different categories of items: Type Examples Fish Tuna Fish, Parrot Fish, Minnow Fish, Blue Marlin, Arapaima, Great White Shark, and many more caught while fishing Ore Bronze Ore, Copper Ore, Silver Ore, Gold Ore, Mythril Ore, Platinum Ore, Emerald Ore Plant / Byproduct Wheat Plant, Potato Plant, Rice Plant, Sugar Cane, Cranberries, Raspberries, Goji Berries, Acai Berries, Mutated Plant; mutant byproducts: Mutated Slug, Skull, Spine, Mutant Brain Generic Junk, Plastic, Microchip, Carbon, Gold (gold bars from robbery), Nitric Acid, Fishing Rod