# Skill Tree

The CP skill tree lets you permanently unlock new weapons, abilities, and salary upgrades for your job. Every CP job has its own tree — Police, SWAT, and Medic each have different paths and specialisations. Progress is permanent and carries over between sessions.

**How Skill Points Work**

You earn skill points by playing on the server over time. Progression is time-based — roughly every **30 minutes** of playtime earns you a point, with each level requiring a little more time than the last (Level N requires 60 + (N × 30) minutes total). If you want to reset your tree and reallocate your points, a respec costs **$10,000,000**.

<p class="callout warning">Respeccing is expensive. Think carefully before investing points deep into a branch — unlocking a specialisation path locks out its opposing path.</p>

**Police Tree**

The Police tree applies to Police Officer, Chief, and Chief Inspector. It starts with a Glock and a small salary, then branches into three directions: Detective, Frontline, and Surveillance.

**Base Path** — Glock, +10 speed, $300 salary, BO2 MSMC SMG.

**Detective Branch** — +10 speed, $500 salary, Deagle. From here you can go deeper into two sub-paths: **Undercover** (civilian model, camo weapon, disguise kit, tracker) or **Forensics** ($600 salary, Raging Bull pistol, DNA kit, female officer model).

**Frontline Branch** — SCAR rifle, $500 salary, +25 armour. Sub-paths: **Raider** ($800 salary, Vector SMG, entity scanner, combine soldier model) or **Patroller** ($600 salary, Magic Sword, Taser, combine model).

**Surveillance Branch** — Binoculars, CCTV monitor, Heartbeat sensor (detects players through walls on a 2D radar).

**SWAT Tree**

The SWAT tree applies to SWAT Officer and SWAT Leader. It starts with an M9 Beretta and branches into five specialisations. Two specialisations are opposing pairs — you can only pick one from each pair.

**Base Path** — M9 Beretta, +25 armour, $600 salary, G36 rifle.

**Heavy Branch** — +25 armour, $800 salary, Police Shield, M249 LMG.

**Light Branch** — +10 speed, $700 salary, BHOP SWEP, BO2 MSMC.

**Tactical Branch** — Flashbang, Smoke Grenade (15-second cloud), Stun Charge (door-mounted charge), Binoculars.

**Sniper Specialisation** (opposes Juggernaut) — SWAT model, AW50, $1,000 salary, Dragunov, Scope HUD (shows above-head player info while scoped from any distance).

**Juggernaut Specialisation** (opposes Sniper) — Gas mask model, Striker-12 shotgun, Juggernaut armour (+50 armour, reduced walk speed, high run speed), Ithaca M37, Chainsaw.

**Movement Specialisation** (opposes Hunter) — Barney model, Climb SWEP, $1,000 salary, +10 speed, Magic Sword.

**Hunter Specialisation** (opposes Movement) — Riot model, Huntsman crossbow, $800 salary, SL8 sniper, automatic criminal bounty target assignment.

**Recon Specialisation** — Heartbeat sensor, Drone (deployable flying camera), CCTV monitor, Enhanced CCTV (shows player outlines, names, and jobs through walls).

**SWAT Medic Tree**

The Medic tree applies to SWAT Medic. It starts with a USP and splits into a Combat or Passive branch.

**Base Path** — USP45, +10 speed, $600 salary, MP7, Police Shield, CP ESP (see all CPs and their health through walls within 15° FOV).

**Combat Branch** — +50 armour, $1,000 salary, M4A1, Mass Heal (area heal on reload), Adrenaline ability.

**Passive Branch** — +25 armour, $800 salary, spawn restoration charger entities (wider FOV), Deagle, faster healing speed, Recharge Station (spawnable crate that refills HP/armour/ammo for the team).

<p class="callout info">The Medic's CP ESP on the base path means you always know where your teammates are and how much health they have — useful for coordinating during raids and lockdowns.</p>